![]() ![]() Like Portal's puzzles, the early ones are pretty straightforward, and the game does a good job of teaching you puzzle elements and strategies individually and in simple combinations before forcing you to deal with the really complex stuff. The Talos Principle's puzzles are entirely about thinking your way through them - I can't think of a single one that requires twitch-level reflexes (and only a couple that require timing of any sort). I stopped playing and deleted it in disgust about 2/3 of the way through. There was a nominal story, but it was poorly presented, made little sense, featured painfully bad voice acting, and its puzzles descended into twitch gaming even more than QC's did.
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